float4x4 WorldViewProjection : WORLDVIEWPROJECTION;

float4 VertexShaderFunction(float4 objectPosition : POSITION) : POSITION
{
	return mul(objectPosition,WorldViewProjection);
}

float4 PixelShaderFunction() : COLOR
{
	return float4(0, 0, 1, 1);
}

technique main
{
	pass p0
	{
		VertexShader = compile vs_3_0 VertexShaderFunction();
		PixelShader = compile ps_3_0 PixelShaderFunction();
	}
}